Caused by the way Reflections built the cities out of tiles.ĥ) Roads can flicker at times. Not that noticeable at ground level but obvious when flying a plane.ģ) Due to how condensed the map is, the building placement isn't 100% accurate or quite to scale.Ĥ) Shading on road at a distance looks grainy. Entire city blocks had to undergo extensive reconstruction due to missing polygons from the exporter.Ģ) Missing building roofs. These have also been enhanced with 3K textures thanks to Gigapixel.ġ) Although I went to significant lengths to fix gaps/holes in the buildings, I wouldn't be surprised if I've missed any in some of the more obscure parts of the city. An enhanced version of Driver 1's New York arrives to BeamNG!ġ) Multiple spawn points allowing you to visit an assortment of New Yorks landmarks with ease.ģ) The bases of the slopes have been modified to play better with BeamNGs physics engine.Ĥ) Many new buildings added from Flight Simulator X.
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